Bunker Tidy Up Guide

Bunker Tidy Up achievements — all 14, with requirements and rates

Bunker Tidy Up ships with 14 Steam Achievements, and the completion percentages below are a snapshot taken on September 24, 2026 — the day after launch — via the Steam community stats page. The list doubles as the game's rulebook: every achievement description is an official statement about a mechanic.

The sorting hall where most of these achievements happen

All achievements

AchievementRequirementCompletion (Sep 24)
Last SurvivorSuccessfully place your first item on the correct shelf97.7%
Almost DoneCorrectly place 100 items on the shelves86.3%
Will Come in HandyUnlock a skill80.7%
Tough DayHold 10 or more items at once78.3%
FragilePlace 100 items without throwing any away64.6%
Fine CraftsmanshipCorrectly place 1,000 items on the shelves47.6%
StorekeeperCorrectly fill one shelf with items33.8%
Not a ScratchThrow away 100 items33.2%
ArchivistCorrectly place all the books19.8%
Perfect OrderCorrectly place 5,000 items on the shelves13.4%
Bunker KeeperCorrectly place 10,000 items on the shelves6.1%
Nothing ForgottenCollect all collectible items4.2%
Jack of All TradesFully unlock and upgrade all skills3.7%
American DreamCorrectly place all items on the shelves3.4%

The percentages are the September 24, 2026 snapshot, not current rates or a difficulty ranking. Compare achievement requirements when planning a route.

What the list tells you about the game

  • Correct placement is a real mechanic. Nearly every placement achievement says "correctly" — items have right and wrong shelves, which is the puzzle.
  • Throwing items away is allowed — and tracked. "Not a Scratch" rewards binning 100 items; "Fragile" rewards 100 placements without binning anything. Disposal is a decision, not a failure.
  • There is a skill system with upgrades. "Will Come in Handy" (unlock a skill) and "Jack of All Trades" (fully unlock and upgrade all skills) confirm the Tab-menu Upgrade Window is a proper progression tree.
  • You can carry an armful. "Tough Day" requires holding 10+ items at once — bulk hauling is faster than one-by-one.
  • Books are their own category, confirmed in-game by "Archivist."
  • There are collectibles. "Nothing Forgotten" asks you to collect all of them.
  • 100% is placing literally everything: 10,000-item and all-items achievements set the endgame. The table preserves the original date beside that completion percentage.

Plan by objective, rather than completion rate

  1. Correct placements first: Last Survivor, Almost Done and Fine Craftsmanship use 1, 100 and 1,000 correctly placed items. Watch the correct-placement count.
  2. Keep a no-disposal phase: Fragile asks for 100 placements without throwing items away. Keep that goal separate from the 100 disposals required by Not a Scratch.
  3. Use the Upgrade Window: unlock a skill for Will Come in Handy and inspect every skill level for Jack of All Trades. Carry ten items together for Tough Day.
  4. Finish named category goals: Archivist concerns all books; Storekeeper concerns a completed shelf. Clearing an unrelated category does not satisfy those requirements.
  5. Separate the final sweeps: all collectibles and all correctly shelved items are different objectives, even when both take you back through the bunker.

Returning after the October update

New Game+ keeps all skills and resets accumulated points. Easy Mode has fewer items and makes some objects larger. Those mode rules explain why a replay's skill state or total count can differ from a fresh main-bunker run; they do not change the wording of the achievement table above. See mode and update details.

Sources: the Steam achievement stats page (official, checked September 24, 2026) and the store page. See also supply categories and controls.

Sources: October 23 update, v1.0.5 skill changes, Steam store.