Bunker Tidy Up achievements — all 14, with requirements and rates
Bunker Tidy Up ships with 14 Steam Achievements, and the completion percentages below are a snapshot taken on September 24, 2026 — the day after launch — via the Steam community stats page. The list doubles as the game's rulebook: every achievement description is an official statement about a mechanic.

All achievements
| Achievement | Requirement | Completion (Sep 24) |
|---|---|---|
| Last Survivor | Successfully place your first item on the correct shelf | 97.7% |
| Almost Done | Correctly place 100 items on the shelves | 86.3% |
| Will Come in Handy | Unlock a skill | 80.7% |
| Tough Day | Hold 10 or more items at once | 78.3% |
| Fragile | Place 100 items without throwing any away | 64.6% |
| Fine Craftsmanship | Correctly place 1,000 items on the shelves | 47.6% |
| Storekeeper | Correctly fill one shelf with items | 33.8% |
| Not a Scratch | Throw away 100 items | 33.2% |
| Archivist | Correctly place all the books | 19.8% |
| Perfect Order | Correctly place 5,000 items on the shelves | 13.4% |
| Bunker Keeper | Correctly place 10,000 items on the shelves | 6.1% |
| Nothing Forgotten | Collect all collectible items | 4.2% |
| Jack of All Trades | Fully unlock and upgrade all skills | 3.7% |
| American Dream | Correctly place all items on the shelves | 3.4% |
The percentages are the September 24, 2026 snapshot, not current rates or a difficulty ranking. Compare achievement requirements when planning a route.
What the list tells you about the game
- Correct placement is a real mechanic. Nearly every placement achievement says "correctly" — items have right and wrong shelves, which is the puzzle.
- Throwing items away is allowed — and tracked. "Not a Scratch" rewards binning 100 items; "Fragile" rewards 100 placements without binning anything. Disposal is a decision, not a failure.
- There is a skill system with upgrades. "Will Come in Handy" (unlock a skill) and "Jack of All Trades" (fully unlock and upgrade all skills) confirm the Tab-menu Upgrade Window is a proper progression tree.
- You can carry an armful. "Tough Day" requires holding 10+ items at once — bulk hauling is faster than one-by-one.
- Books are their own category, confirmed in-game by "Archivist."
- There are collectibles. "Nothing Forgotten" asks you to collect all of them.
- 100% is placing literally everything: 10,000-item and all-items achievements set the endgame. The table preserves the original date beside that completion percentage.
Plan by objective, rather than completion rate
- Correct placements first: Last Survivor, Almost Done and Fine Craftsmanship use 1, 100 and 1,000 correctly placed items. Watch the correct-placement count.
- Keep a no-disposal phase: Fragile asks for 100 placements without throwing items away. Keep that goal separate from the 100 disposals required by Not a Scratch.
- Use the Upgrade Window: unlock a skill for Will Come in Handy and inspect every skill level for Jack of All Trades. Carry ten items together for Tough Day.
- Finish named category goals: Archivist concerns all books; Storekeeper concerns a completed shelf. Clearing an unrelated category does not satisfy those requirements.
- Separate the final sweeps: all collectibles and all correctly shelved items are different objectives, even when both take you back through the bunker.
Returning after the October update
New Game+ keeps all skills and resets accumulated points. Easy Mode has fewer items and makes some objects larger. Those mode rules explain why a replay's skill state or total count can differ from a fresh main-bunker run; they do not change the wording of the achievement table above. See mode and update details.
Sources: the Steam achievement stats page (official, checked September 24, 2026) and the store page. See also supply categories and controls.
Sources: October 23 update, v1.0.5 skill changes, Steam store.